

This would be more than competitive to DU in scope, without all the coding that would go into fully providing us with scripting options. implementation of this would seem to be simple af really? solar bases that could say interpret the time of day and have your structure react accordingly to save power at nightĪll the data that we need to do these things and more with already exists in the game, but for some reason these values are locked behind the public / private variable wall and not exposed to signal interpretation.Īs a coder myself, and seeing all the other technical feats and other things already tacked in this game, exposing these variables to signals and providing the same logic setups you have now could and would absolutely set this game off beyond what it is, and since 90% of the things you need or would want to talk to each other via these values.know what is being triggered by triggers and react accordingly with other signals.know if you are aligned with something else.have something provide a discernable value and tie that into logic for raises to or drops below a certain value.Once custom reputations are added, many of them will become their own faction, but for now they fall under the existing factions.Ever sat there and wished you could. Factions will have their own traits, weapons, traders, and NPCs. Many POIs are designs from the community and a list of credits can be found in the guide.Ĭurrently there are several faction POI sets, with about a half dozen major faction sets planned. Exploration and salvaging is meant to be rewarding.įrom small wrecks to alien fortresses, custom asteroids and Talon temples, there are over a thousand new POI prefabs. Treasures hidden in the thick forests of jungle planets, buried alien ships, and unique capturable vessels are some of what you can find if you look hard enough. There are many new things to discover and beautiful places to see.

ago Would you happen to know the name of the mission I found this in my PDA after visiting UCH, is it this one RavienGaming 2 yr. when you make contact with the UCH ship you can start a questline that leads you to the dead planets missions. The goal is to allow progression through playing the role of a trader. It's part of the main Project Eden storyline. Buy ore from Polaris mining fleets, deliver liquor from a Talon brewery to a Zirax trade station, or sell your hacking loot at a Project Eden research vessel.
PROJECT EDEN EMPYRION DISTRESS SIGNAL HOW TO
Ore deposits are smaller and more varied in their styles and some deposits will be a challenge and it's up to you how to tackle it.Īlmost all deposits use the SSOR style underground nuggets so they are depleted from auto miners (if depletion is enabled).ĭozens of new traders have been added, including bulk traders who buy or sell large quantities of specific items but not always at the best price. Sathium/Neodymium/Titanium, and Erestrum/Zascosium are no longer found on the same planets so you have to explore.

Progression overhaul to slow down the mid and end game. Space has received a complete overhaul with new wrecks, pirate outposts, hacking sites, asteroid fields, mining fleets, and special encounters.

Many moons are specialized as a good source of 1 or 2 types of resources, such as iron or cobalt rich barren moons. The Empyrion developers can offer no support while using a custom scenario. By playing this scenario you accept responsibility for these risks. Blueprints created using the scenario may not work as expected when spawned in the default game. 15 starting planet options and dozens of custom planet types.Ĭontains default and custom moons. Project Eden and Reforged Eden contains custom configs, blocks, and items. Different star types can have different resources, planets, and sectors.Ĭontains both default and custom planets. Galaxy:Uses a combination of fixed sectors and a highly customized galaxy config to randomly generate a large galaxy to explore.
